Marcel Winatschek

French Fantasy

French Fantasy

Since my earliest days I have loved Japanese role‑playing games. No other genre draws me so deep into hidden worlds, deliberate stories, and mentally unstable characters. Dragon Quest, Secret of Mana, Chrono Trigger - whenever little boys rise to become god-slayers, I remain before the glowing screen for hundreds of hours, tracing each dialogue box while the world outside steadily burns to the ground. Over the years I learned that these Far Eastern legends reach far beyond my room. They travel across languages and teach strangers to dream in the same fantasy worlds. Today their imprint is visible in Clair Obscur: Expedition 33, a surprise hit from a studio in France. The developers do not hide their admiration. It breathes through every single visible polygon.

The game unfolds on the small island of Lumière, housed inside the Belle Époque filtered through stone, steel, and smoke. For sixty‑seven years the inhabitants have faced an annual event called Gommage. Each summer a goddess known as the Paintress writes a number on the sky, always one smaller than the previous. Everyone whose age is the same or greater dies, quietly, without marks. To break this cycle, the city council selects a squad after each ceremony and sends it across the channel to stop the Paintress before the next inscription. None have returned. Expedition 33 boards its vessel with hopes, dreams, and fears of what lies beyond the sea. We follow the march of these brave souls through a world that almost seems to be too beautiful to be true.

Clair Obscur: Expedition 33 is not a Japanese role‑playing game, even when the palette, the soundtrack, and the battle rolls insist on that lineage. During my journey I recognised fragments of NieR Automata, echoes of Final Fantasy, and the depths of Xenoblade Chronicles. Yet the imitation stops short of substance. The protagonists are nothing but tristful replicas of stratified, flesh-and-blood individuals. The world changes little and blends together, its flora and fauna repeating in blurred loops, and the final revelation comes short in epicness. Clair Obscur: Expedition 33 is the Avatar: The Last Airbender of video games - a botched attempt to mimic the emotional range of its idols without grasping the force that makes the originals so devastating and compelling. What remains is a rebuilt framework in vaguely French attire. I’d rather stay inside my Japanese wonderlands.