Marcel Winatschek

For the Alliance

For the Alliance

My journey begins in the Northshire Valley, enclosed by high mountains, somewhere in the thickly wooded Elwynn Forest. Before me stands not only the abbey of the local brotherhood but also an adventure that will take me into frozen deserts, bubbling volcanoes, and creepy ghost towns. When I meet my friends, masquerading as knights, thieves, and wizards, behind the towering gates of the royal fortress Stormwind, and outfit myself there with keen blades, shining shields, and magical potions, I can hardly rein in my anticipation. The scent of pine and old stone, the flutter of banners, and the clanking of armor all heighten the thrill. One thing is certain: Whatever challenges await in this digital wonderland, we will endure and overcome them together.

World of Warcraft is probably the largest and thus best-known online role-playing game, where paying participants slip into the roles of elves, dwarves, gnomes, orcs, trolls, and even talking pandabears on the fantastic planet of Azeroth. They explore mysterious continents, live through adventures and complete quests, forge friendships, build alliances, and clash with enemies for power and glory. Players create characters, shape their skills, take on professions, tackle dungeons, trade, and socialize. When the heroes are not busy fishing, collecting pets, or idly bouncing around auction houses, they immerse themselves in an epic saga of love, hatred, and broken dreams in which Alliance and Horde face each other bloodily and vie for the favor of gods and devils - by any means imaginable.

When I installed World of Warcraft on my newly bought Mac Mini in the mid-2000s, I played straight through until exhaustion set in at dawn. The months that followed were an experience that can never be repeated. Everything felt new, thrilling, and magical. People around the globe logged into World of Warcraft to swap dreary everyday life for a generic but interactive Lord of the Rings copy. Some players became completely lost in it, even to this day, although twenty years on the initial fascination has largely faded. I would give anything to wake once more in the Northshire Valley, ringed by high mountains, and set off with my friends to rediscover Azeroth and its fantastic tales, as if seeing it anew. But times change.